An ethics course at Pepperdine University used virtual reality to help students develop critical thinking skills.
Michigan State PhD student Youngjun Lee is working to help people with Autism find ways to alleviate anxiety and stress ...
A recent report from Strategic Market Research said that the Augmented and Virtual Reality (AR/VR) in Education market is projected to experience substantial growth from USD 2.4 billion in 2024 to USD ...
The use of education technology in the classroom has revolutionized the way teaching and learning occur, offering new opportunities to enhance educational experiences. Integrating digital tools such ...
Students at Madison County High School earn college credits in a new VR course designed to prepare for STEM careers in ...
With $4.5M in new funding, GCC partners with Dreamscape Learn to implement VR-enabled learning experiences proven to increase student success Senator Portantino's $4.5M request in the 2022-2023 state ...
Amid a documented shortage of behavioral and mental health service providers in large urban areas, the use of VR simulations ...
Luminopia, Inc., a digital health company pioneering a new class of treatments for neuro-visual disorders, is proud to announce its inclusion in Fast Company's Next Big Things in Tech list. This ...